![b tileset rpg maker mv template b tileset rpg maker mv template](https://images.nintendolife.com/screenshots/108628/large.jpg)
Plugin Parameters > Skill Settings > Skill Type Window > Window Width.When enemies are defeated with their entire party having a state with the notetag, then the party will gain EXP, Gold, and Drops before when they wouldn't.Requires VisuMZ_0_CoreEngine! Sets the background color of this choice to 'x' text color, 'x' to 'y' gradient text color, or using '#rrggbb' hex color values.Paste the command where you want it to go. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Right click the 'cgGallery', 'creditsPage', or 'patchNotes' option(s) and click copy. Open up the new project's 'Command Window List'. Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:.This is for the upcoming VisuStella MZ plugins.Updated the default Plugin Parameters for 'Command Window List' to include a 'CG Gallery', 'Credits Page', and 'Patch Notes' command.Help description used when these commands are selected.Equip Scene > Clear Command > Help Description.Equip Scene > Optimize Command > Help Description.Equip Scene > Equip Command > Help Description.New Plugin Parameters added by Arisu and sponsored by Anon:.Added compatibility functionality for future plugins.Shake Flinch will be kept disabled by default and only turned on when you want it to be.These new plugin parameters will cause targets that take HP damage to shake (in addition to a regular flinch) to provide better visual feedback to the player.Plugin Parameters > Actor Battler Settings > Shake Flinch > Max Duration.Plugin Parameters > Actor Battler Settings > Shake Flinch > Max Power.Plugin Parameters > Actor Battler Settings > Shake Flinch.
![b tileset rpg maker mv template b tileset rpg maker mv template](https://static.wikia.nocookie.net/rpgmaker/images/1/15/RPG_Maker_MV_Tileset_Window.png)
How many frames should gauges animate themselves? Default: 20 frames.Plugin Parameters > HP Gauges > Settings > Animation Duration.Fixed a transformation of a sideview enemy to a static enemy and back not working properly.Strength used for menu background snapshots.Plugin Parameters > Menu Backgrounds > Blur Strength.Added "Water Tile Bug" section to the "Important Changes: Bug Fixes" section of the help file.Added "Skill List Active After Party Member Change" section to the "Important Changes: Bug Fixes" section of the help file.Pay attention to it and do one of the following two steps above to fix the problem. This plugin, however, will also send out an alert message when coming across such a tile.The plugin will not fix the problem itself since flag data is delicate and should not be tampered with midgame as the changes made by the plugin might not match the desired settings.You'll have to reapply any different properties like passabilities and terrain tags, but the water tile flags should now be working properly. If you're on RPG Maker MZ version 1.5.0 or above, select a working un-bugged tileset (usually a pre-existing tileset when a new project is made), click the "Copy Page" button, go to the bugged tileset and press "Paste Page".
![b tileset rpg maker mv template b tileset rpg maker mv template](http://pm1.narvii.com/6555/d389dcc1caf44b919736353881a02e8a9856205c_00.jpg)
This will make sure the water-passability tiles get copied over correctly. Copy a working un-bugged tileset onto the currently bugged one and reapply the tile features like passability, terrain tags, etc. We cannot fix it through code in this plugin as it's a problem that involves the tileset json data there are ways to work around it so that you can get the proper water-flags to go where they need to be at. You can find this out by turning off all the plugins in your project, putting a Ship or Boat on what are normally ground tiles, and then seeing the Ship or Boat traverse through it.